List of current issues in-game after 6/19/2019 update

Now that the months of Summer have started and the grass & flowers are in full bloom. I’d like to wish everyone who’s part of the CS:GO community an awesome vacation where you get time off to relax in the sun, cool off with some ice cream and most importantly enjoy the Summer Heat!

You can find the quick rundown of patched and new open issues here:

Patched and new open issues

As per usual you’ll find the full list of current known issues existing within CS:GO down below. Enjoy!



Gameplay related

  • Severe

    • An old one from u/3kliksphilip about fire decals and how they do not reset upon joining official MM. YouTube
    • C4 can fall through displacements if it lands close enough to the edge. YouTube (Thanks u/Snaxy_cat & u/BorinUltimatum)
    • Certain weapons can fall through displacements if they land close enough to the edge. YouTube (Thanks u/Snaxy_cat)
    • Clip brushes hinders your ability to use your ‘+Use’ key to pick up weapons on the ground. YouTube #1, YouTube #2 (Thanks u/xpopy)
    • Dropped bomb and thrown grenades can block all damage if the bullet hits them. YouTube
    • Glass or other breakable objects doesn’t slow down grenades if they bounce off a wall before they break it. YouTube
    • Grenades can fall through displacements if it hits a playermodel close enough to the ground. YouTube (Thanks u/xpopy)
    • If you crouch while walking your inaccuracy will increase for a brief moment before it returns to normal. YouTube (Thanks u/Zoddom, special thanks to SlothSquadron & Altimor for their in-depth explanations)
    • If you die while crouching everyone you spectate will always appear crouched. YouTube (Thanks u/TBFP_BOT)
    • If you hold your secondary fire while shooting any semi-automatic weapon the game will not allow you to shoot more than 1 bullet until you let go of it. YouTube (Thanks u/T-R-Key)
    • It’s a struggle to pick up weapons on the ground using your ‘+Use’ key when grenades are lying inside or next to it. YouTube
    • Player and spectator views are out of sync. YouTube (Thanks u/3kliksphilip)
    • Several grenades (entities) will not spawn if the speed of which the player travels at is greater than ~1300 units/s. YouTube (Thanks u/Darnias)
    • The Tactical Awareness Grenade can get stuck in playermodels, resulting in said player being unable to move until he either dies or uses noclip. YouTube
    • Weapons and utility sometimes cannot be picked up if you already have one and they are stacked inside of eachother. Twitter (Thanks u/rabtus)
    • Weapons can reduce damage impacted by HE grenades if it explodes around the dropped w_model. YouTube (Thanks u/wazernet)
    • Weapons with less than 160 u/s movement speed allows you to run silently when you use either “+moveup” or “+movedown” cvars. YouTube (Thanks u/Yossssi4321)
    • When the team on a losing streak wins a round their loss bonus will be reduced by 2 rounds instead of 1 for the first round they win, all other rounds they win after will function as intended by the CS:GO Blog post. YouTube (Thanks u/xpopy)
    • Your ability to pick up weapons around surfaces seems to be based upon which weapon you already have drawn. YouTube
    • Your head will pass through ceilings that are narrow enough if you crouch while mid-air, causing you to unintentionally give away your position. YouTube (Thanks u/3kliksphilip)


  • Less Severe

    • Ability to make a 1 way smokes anywhere by using player models as a contact point for smoke grenade to rest on while said player is standing in open flames. YouTube, Streamable (Thanks u/D8-42)
    • Chickens are able to block doors from opening the correct way. YouTube (Thanks u/chaos166)
    • Doors can be opened the wrong direction if 1 player stands in the corner it rotates from while another player opens the door as normal. YouTube
    • Having ‘m_rawinput’ set to ‘0’ causes camera locking which will force your screen to move unintentionally after you close it if you had moved your cursor around while it was locked, this happens in text chat, buy menu, esc menu, graffiti menu & scoreboard. YouTube (Thanks u/MichaelDeets)
    • Holding your ‘Secondary fire’ button while reloading a shell based shotgun (Nova, Sawed-Off & XM1014) will pause the animation/reload until you let go of it. YouTube, Third-person pov (Thanks u/Nuc1eoN)
    • If a player leaves mid round his shadow will remain present on the floor until the next round begins. YouTube (Thanks u/Pimpgangsterz)
    • If a player leaves or gets kicked in either Deathmatch or Arms Race while they are currently dead their ragdoll will not despawn and instead remain present in the map for the rest of the game. YouTube
    • If you switch teams in a quick succession you’ll suddenly have the wrong weapon for the wrong team in your hands. YouTube
    • Molotov, Incendiary Grenade and Firebomb doesn’t explode or ignite if they land ontop of a skybox texture. YouTube
    • The blinking light on the bomb is visible through smoke, which can be unfair to the player carrying it as it is out of his control. YouTube (Thanks u/joao7yt)
    • You are able to shoot while picking up a hostage in both Danger Zone and Hostage Scenario. YouTube
    • You are unable to apply Graffiti to ‘Prop_dynamic’ surfaces. YouTube
    • You still have control over your character while you’re looking at the change team screen. YouTube


UI related

  • Severe

    • An enemy player killing you in competitive does not show their team colour in their portrait, making communication between players that uses ‘Clean Player Names’ and those not using it potentially more difficult. YouTube (Thanks u/AnInconvenientAnime)
    • If you lower the volume of a player, close down the CS:GO profile and open it later to alter the player volume will make it change back to 100%. YouTube
    • If you were typing in chat at the end of a casual mode the game will unselect the chatbox when vote screen pops up and stop you from typing until you click inside of it again. YouTube (Thanks u/jjgraph1x)
    • On community servers after half-time the scoreboard will become stuck on screen until the user reconnects if the command ‘mp_win_panel_display_time’ is set to a higher value than ‘3’. YouTube, GitHub (Thanks u/MoeJoe111 & GitHub user borzaka!)
    • Other players in your lobby can see the assigned nicknames for invited friends if they are currently not on the player’s friends list. YouTube (Thanks u/gpcgmr)
    • Pressing your ‘Enter’ key will open the last option you last selected in the main menu. This can be anything from maps to settings in your settings menu. YouTube (Thanks u/Quick_Rotation_Unit)
    • The end-game scoreboard will not display statistical changes that happened in the final round of the game. YouTube (Thanks u/VeNoM666)
    • The spectator UI does not properly update a player’s primary weapon until said player switches weapon or picks up something that goes into the utility section. YouTube (Thanks u/Shubbler & u/crushour)
    • With the new ‘Hide Avatar Images’ and ‘Clean Player Names’ options comes a few issues which ruins some aspects of the intended features. Imgur
    • You are unable to type any numbers in between the slider’s maximum and minimum values. If you highlight the value’s field you’ll also but unable to remove or type anything into the box. YouTube


  • Less Severe

    • A video showcasing rotation inconsistency in the buy menu. YouTube
    • Certain map badges are being cut on the loading screen. Imgur
    • If a player with the same colour preference as you connects to the game faster will make the colour on your CS:GO profile differ from the one visible in-game. Imgur
    • If you hit your ‘Esc’ key while being in any of the other categories the ‘Dashboard’ button will not automatically get highlighted. YouTube
    • If you transfer kills from one weapon to another by using the ‘Stattrak Swap Tool’ you’ll not be able to properly choose which weapon you have equipped. YouTube (Thanks u/LummyTum & u/t0moo)
    • Map groups like Sigma, Delta, Hostage, etc. uses the first map as icon instead of their own respective icons for the different groups. Imgur
    • Pressing the ‘Page up’ or ‘Page down’ keys will make characters, certain weapons & certain cases move around the screen. YouTube (Thanks u/MysterialCZ)
    • The Arms Race Golden Knife stage is on 15, but it will skip to 17 as soon as a player finishes the Golden Knife stage. YouTube
    • The different War Games does not use the already existing icons for the different gamemodes in the main menu, the War Game category itself is also without any sort of icon. Imgur
    • The end-game screen will declare the player with the most amount of points the winner of Arms Race instead of the player that finished the Golden Knife stage. YouTube
    • The end-round UI overlay seems to calculate the grenade damage by using both health and armor instead of only the health like the console & scoreboard does. YouTube (Thanks u/extraleet)
    • The letters you can enable for the ‘Mini-Scoreboard’ are off-centered. Imgur
    • The radar image displayed for other players joining your group seems to precache the first checkmarked map in the selected map pool for a brief moment before loading the proper radar image. YouTube
    • The Radial Wheel is invisible when “cl_drawonlydeathnotices” is enabled. YouTube
    • The time left during the halftime break can be hidden if you press your button to open the scoreboard. YouTube
    • The ‘workshop_publish’ and ‘workshop_workbench’ does not actually stop you from controlling or highlighting things behind said overlays. YouTube
    • Vote screen is not cancelled when a pending vote cannot be succeeded. If another player votes ‘No’ on ‘Vote to kick’ then it should automatically cancel the vote, rather than having to wait for everybody else to finish choosing. (Same goes for tactical timeout, scramble teams, etc. When enough players votes ‘No’)
    • Weapons with ‘Loadout Shuffle’ enabled will break the ‘More’ option found within the inspection menu for the stock weapons. YouTube
    • You can inspect weapons twice if you manage to click fast enough. YouTube (Thanks u/kennyscrubs)
    • You can scroll further down than intentional if you open your workshop map section before heading back to the usual MM map pool. YouTube (Thanks u/livegamer999)



  • Severe

    • Kevlar armor doesn’t get equipped after purchase if a player is standing too far above the closest surface. YouTube (Thanks u/kingskully & u/NeenJaxd)
    • Light sources from the maps are visible through smoke, making you able to see players who happens to walk in front of them. YouTube
    • The game crashes if you change ‘Game_type’ or ‘Game_mode’ in Danger Zone while the zone has spawned and is closing off the map. YouTube
    • The round will be a draw if the Terrorist team is empty with the C4 planted and all CT’s are eliminated after they disconnected. YouTube (Thanks u/coolpennywise)
    • You can make certain props invisible by corrupting the checksum for said models. GitHub (Thanks u/kkthxbye-, special thanks to Sparkles for making a great showcase video!)


  • Less Severe

    • Continuously pressing your use button at the ‘Practice Range’ exit door will stack leave overlays ontop of each other. YouTube
    • Game_text size doesn’t scale properly with certain resolutions higher or lower than 1920×1080. GitHub (Thanks u/drunii & all of the GitHub thread users)
    • It seems like the “Workshop_publish” tool in CS:GO has limited character support for the description of the Workshop entry when you publish or update something compared to if you just edit the description within Steam itself after upload. YouTube
    • The cvar ‘host_timescale’ doesn’t reset when disconnecting from a server. YouTube
    • You are unable to spawn the P2000 through the console unless you have it chosen as a pistol in your weapon loadout. YouTube



Gameplay related

  • Severe

    • Certain knives will make the edge of your viewmodel pop into view. YouTube
    • Negev & M249 still has a bugged draw animation when it does not have any reserve ammo left. YouTube (Thanks to /u/Telsaah)
    • Picking up the same weapon will not remove any applied stickers from the old weapon that are present. YouTube (Thanks u/Nuc1eoN)
    • Pistols that have run out of bullets will not have the chamber open if you switch your gun back and forth or start inspecting said weapon after it has been emptied. YouTube (Majority of the pistols that are designed to stay open doesn’t even let the chamber stay open to begin with)
    • The CT’s draw SMG’s from their back in third-person, eventhough they carry all SMG’s on their chest. YouTube
    • The decals from firing a Zeus x27 will be visible if you switch weapons quick enough after you’ve taken the initial shot from an AWP for instance. YouTube
    • The Desert Eagle does not eject a shell for its final shot in the clip. YouTube (Thanks u/poke5555, ZooL’s explanation)
    • The particle effects for shooting different surfaces does not work well with distances, if you start shooting far away they won’t work on close distance and vise versa. YouTube (Thanks u/3kliksphilip)
    • You are able to see the muzzle flash from another player through a solid wall if he stands close enough. YouTube (Thanks u/CONE-MacFlounder)


  • Less Severe

    • A few weapons does not cycle their inspect animation properly. YouTube
    • Arm clips through the jacket sleeves on certain knives in first-person. Imgur
    • Arm clips through the jacket sleeves when certain weapons are drawn. Imgur
    • Hand clips through jacket sleeves when either Bayonet, Butterfly or Flip knife is drawn. YouTube
    • M4A1-S does not have a 3D modeled hole on the suppressor like the USP-S have. Imgsli
    • Mac-10 shows bullets in the chamber when there are none left in the clip. YouTube (Thanks u/-ZooL-)
    • Shadow Daggers shakes the camera when they’re drawn and backstabbing a player. YouTube (Thanks u/Olsson1234)
    • The Beretta that is being carried in the holster does not have your current skin applied to it. Imgur
    • The Dual Berettas should be excluded from the ‘viewmodel_offset_x’ cvar as it doesn’t take both pistols into account. Imgur (Thanks u/jayfkayy)
    • The fire effect from molotovs will be visible at the bottom of your screen when lit. YouTube
    • The Golden knife draw animation is misaligned. YouTube
    • The Golden knife only has a T variant for the w_model, while the material used for the hud is from the stock CT knife. The knife is also not placed properly in the player’s hand in third-person mode. YouTube, Imgur
    • The inspect animation for Talon Knife will bug out if you hold primary and secondary fire on any grenade prior to switching to the knife. YouTube (Thanks u/KnightyCS)
    • The new Breach Charge and Bare Fists animations feels very rushed and without a distinct personality compared to the standard of CS:GO. YouTube
    • The SSG 08 hands are not properly connected to the weapon’s stock. Imgur (Thanks u/jayfkayy)
    • The suppressors on both USP-S and M4A1-S seems to mirror its start and end positions when the attach/detach animations start & end. YouTube
    • The unsuppressed M4A1-S does not have texture on the inside of the barrel. Imgur
    • Weapons will flick at end of their inspect animation if you hit your reload button while you were inspecting it. YouTube


UI related

  • Severe

    • A hud element to showcase whether a weapon is in burst or automatic mode is missing from the simplistic hud style. Imgur (Thanks u/BearCorp)
    • Generating a nav mesh for your map will not display any progress from Panorama UI in-game.
    • Suiciding after getting hit by a player will make your name appear grey instead of your respective team colour in the killfeed. YouTube, Imgur
    • The animations are misaligned when showing/hiding your wingman rank. YouTube
    • The button you use to open change teams menu with is unable to close said menu. Instead it acts as if the menu is being opened for the first time and resets the two visible characters. YouTube
    • The hud elements for the Guardian game mode are absent from Panorama UI. (Thanks u/bwallker)
    • The lobby chat cuts in half if the right panel is extended while ‘Confirm Match’ screen pops up. Imgur (Thanks u/RekrabAlreadyTaken for providing the information & u/Rise_Of_War7 for bringing it up in the first place)
    • The new ‘Victory’ marks are missing their handles. Imgur
    • The radar image after panorama release is tied to the server’s tickrate. YouTube (Thanks u/lemuelkl for reporting it & u/4wh457 for the discovery!)
    • When taking control of a bot, all purchases or kill rewards will not be reflected properly to the bot’s economy until after the round has ended. YouTube (Thanks u/sracelga)


  • Less Severe

    • A compilation of remaining weapon inspect issues I’ve noticed. Imgur
    • A few guns that changes view for certain stickers will flash on the screen for a brief moment before the animation starts. YouTube
    • A few of the maps that uses the old ‘Radar Overview’ style have yellow dots smeared over it when loading into the map. Imgur
    • A few of the options in the settings menu does not get highlighted when you hover your cursor over them. YouTube
    • Certain ‘Profile Rank’ names are too long and will appear behind the rank icon itself on the level up screen. Imgur
    • Clicking the ‘Next position’ button while the gun is rotating will make the gun skip its animation. YouTube
    • Selecting ‘Search for item’ doesn’t automatically highlight the field so you can type anything right away. YouTube
    • Shadow daggers have an odd inspect panning. YouTube
    • Some languages with longer or shorter text have the information icon move while switching between burst fire and semi-auto mode. YouTube
    • The animation for ‘Float Value’ and ‘More’ option is delayed when going back to the weapon from playermodel view in the inspection window. YouTube
    • The blinking red light around the radar after bomb has been planted does not respect the host_timescale speed. YouTube (Thanks u/dryestfall2345)
    • The button able to let you borrow/stop borrowing other player’s music kits are automatically closing the CS:GO profile when you click it instead of doing what ‘Block communication’ does. YouTube
    • The button allowing you to borrow a music kit has 2 different sizes to their icons. Imgsli
    • The character select frames are not fully transparent. YouTube
    • The end-game screen statistics for your total victories and rank are located at different positions when ranking up compared to simply finishing a game. Imgsli
    • The images for Name Tag, Stattrak Swap Tool, Case Key, Cases, etc. feels very low-res for Panorama UI’s standards. Imgur
    • The loadout section of the UI has some buggy properties to it, wrong team being shown, flashy weapon icons when clicking same weapon/team over and over, no sound when switching between the two team loadouts, etc. YouTube
    • The location of money while you’re in the buy menu is not in the same location as it was before you entered. Imgsli
    • The MP5-SD and MP7 can rotate 360° when applying a sticker, while any other weapon has limited view. YouTube
    • The names are cut off on MVP screen if they’re too long, whereas before on SFUI they were not. Imgsli
    • The player profiles for your allies and friends found in ‘Your Matches’ positions itself in the wrong area when the match isn’t the latest one, while it does the opposite when its in ‘Downloaded’ and affects every single player that was present in that match. YouTube
    • The rank up animation for both skill group and profile XP haven’t had its background effects fully transparent ever since Panorama was released. The icon for the Profile XP also does not properly move into its intended position. YouTube
    • The social feature icons are appearing and disappearing instantly when you close or open the sidebar instead of smoothly fading in and out. YouTube
    • The team equip icon for Graffiti, Music kit & Medals shows only the CT icon in Panorama instead of the generic grey one that existed in SFUI. Imgur
    • The ‘Watch’ tab doesn’t use the new Dust II icon. Imgur
    • With the Sirocco update it seems as if the visual artifacts that were initially fixed on the 3/13/19 update has returned on a few of the rank icons. Imgur
    • You can see spectator only features after the warm up has ended if you previously had the scoreboard open before the game started. YouTube
    • Your pins will disappear and reappear while changing your competitive team colour. YouTube
    • You’re unable to interact with Music kits the same way you can do with medals while inspecting. YouTube



Gamplay & UI related

  • Severe

    • The falloff distance at which you cannot hear someone pick up a hostage seems to be near non-existent. YouTube
    • The grenade ear ringing sound you hear when affected by certain grenades ignores whether you are tabbed into the game or not. YouTube (Thanks u/extraleet)
    • The surface landing sound seems to be absent from the new ‘Warning Barrel’ prop found on maps like Vertigo. YouTube
    • The surface landing sound seems to be absent on the water texture from new Nuke. YouTube
    • The Terrorists are unable to announce that they’re a throwing an incendiary grenade. YouTube (Thanks u/nicemelbs)
    • Third-person sound does not play when you attach/detach a suppressor. YouTube
    • You can hear the breathing from the hostage as if you were carrying him, even though you’re not. YouTube


  • Less Severe

    • After pressing ‘Download evidence’ from the Overwatch tab, the button will suddenly make sound when you deselect it too. YouTube
    • Changing lobby join permissions doesn’t give the user a sound notification. YouTube
    • Graffiti sound doesn’t play properly for the player that applies it if he switches weapons, reloads a weapon or scope with any sniper while its playing. YouTube
    • If you inspect a music kit in the main menu while you queue for a match it will alter the ‘Main Menu Volume’ setting as your client starts connecting to the match. YouTube (Thanks u/Sagurii)
    • Map selecting sound issue. YouTube
    • Music Kits you can preview from the main menu only plays the music in the right speaker instead of both. YouTube
    • MVP music from all music kits doesn’t start playing if CT wins by defusing the bomb. YouTube (Thanks u/theoneandonlyllama)
    • Opening steam overlay with overlay music at 0 will stop the music and start it from the beginning instead of pausing/resuming. YouTube
    • The character voice lines for some models does not play in the main menu when you select them. YouTube
    • The out of bullets sound plays the same way on semi-automatic, burst fire and bolt action rifles like it does with fully automatic weapons. YouTube
    • The turrets in Danger Zone has an M249 as a model, but the sound it plays while firing is from the Mac-10. YouTube (Thanks u/-ZooL-)
    • Throwing a firebomb uses the wrong announcement voice line, instead of the normal incendiary/molotov one it uses the one intended for HE grenades. YouTube



  • Halloween

    • A ghost counts as a surface and will lower the damage output of weapons if they stand in front of you or your enemies while bullets are being traded. YouTube
    • As a ghost on CT you’ll be able to pick up a hostage, while any remaining CT players will not be able to pick up the same hostage for the remainder of that round. YouTube (Players alive can also hear the hostage being picked up by ghosts)
    • As a ghost you will not teleport to the last solid surface you stood on if you manage to fall off certain maps. YouTube (Thanks u/3kliksphilip)
    • If you climb a ladder as a ghost you’ll lose the lower gravity you originally gained from becoming a ghost. YouTube (Thanks u/charlocharlie)
    • If you switch teams while you’re a ghost, you’ll suddenly have the freedom of spectator mode as a ghost. YouTube
    • The Spectral Shiv does not have an icon anywhere on the hud. Imgur
    • The Spectral Shiv doesn’t have a complete w_model, which results in error messages around a player if he picks one up and holsters it. YouTube
    • The Spectral Shiv is invisible if it gets dropped as there is no ‘_dropped worldmodel’.


  • Winter Wonderland

    • The size of the snowball in third-person is a lot larger than what seems intended. YouTube
    • You are able to pick-up snowballs in competitive mode as long as the map is snow themed & the server has the correct holiday enabled. YouTube
    • Your own snowball makes an impact sound if it hits too close to yourself. YouTube (Thanks u/3kliksphilip)


Danger Zone

  • Gameplay

    • Hostages in Danger Zone should have a different outfit so they cannot be confused for a player at longer distances. YouTube (Thanks u/SibUniverse)
    • The new Danger Zone melee weapons (Spanner, Axe & Hammer) all uses the normal knife hitbox for impact when throwing the different melee weapons. (Thanks Afro-Sam for showcasing this)
    • When you self destruct your drone, you still have a small amount of time where you can actively use the hook to drag items and crates towards your drone. YouTube
    • You are unable to pick up ammo from ammo boxes if utility like kevlar vest is nearby. YouTube (Thanks u/TheCrazyabc)
    • You can throw melee weapons like Axe, Hammer & Spanner instantly while attacking if you hold secondary fire while using the primary fire. YouTube
    • You still have control over your character to jump, crouch and rotate even when you are in ‘Drone Pilot’ mode. YouTube


  • UI

    • Several item descriptions are taking up place over the map instead of using the free space available on the right side of the screen. YouTube
    • The ‘Automated Sentry’ does not have their own respective UI element for killing a player, instead it’ll be shown as a suicide. Imgur
    • The location of money in Danger Zone is higher up on the screen when you have no enemy counter compared to its usual location with the enemy counter present. Imgsli
    • When scoping in with sniper rifles the Danger Zone effect on your screen will not be visible. YouTube (Thanks u/Badshah57)


  • Visuals

    • A dropped tablet does not showcase whether or not it has the ‘Drone Pilot’ upgrade. Imgur
    • The Axe, Hammer & Spanner shakes the camera unpleasantly much & the animation does not loop well. YouTube (Thanks u/jjgraph1x)


Map Specific

  • Blacksite

    • There are a lot of pitched rooftops left without clip brushes throughout Blacksite that have the ability to let people escape the map. YouTube
    • You can get stuck inside of a utility pole if you enter it from a certain angle. YouTube (Thanks u/liamguy165)



Bomb Defusal


  • Dust II

    • Bombstuck spots.
    • Dust II clipping improvements.
    • Dust II prop render distance.
    • The spawnpoints for CT’s during competitive no longer uses set positions. Imgur, YouTube





  • Nuke

    • Bombstuck spots.
    • Nuke clipping improvements.
    • Nuke radar overview issue. (Thanks u/EVAD3_)
    • Parts of the boxes on Nuke are transparent, allowing a player to see through unintentional props. YouTube, Imgur
    • The boxes on B site are floating above ground, resulting in players taking grenade damage even if they seem to be in cover. YouTube, Imgur
    • The vents lying on the floor in long halls needs to go as all they do is obstruct the view for players walking down secret from outside.
    • There are dodgy collision meshes on Nuke’s T roof. (Thanks u/coolpennywise, also thanks to u/AsinoEsel for the Wireframe image)
    • You are able to ignite and deal damage through certain floors. (Thanks u/MrOpaak)





Hostage Scenario









  • Short Nuke

    • Short Nuke does not use the updated Panorama radar image.
    • Parts of the boxes on Short Nuke are transparent, allowing a player to see through unintentional props. YouTube, Imgur
    • The boxes on B site are floating above ground, resulting in players taking grenade damage even if they seem to be in cover. YouTube, Imgur


With all of this said, I however applaud the CS:GO devs for their constant support with the game over the years ever since its original release back in 2012 and can’t wait to see what they’ll surprise us with next!

Happy Gaming everyone! 😀

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