What is currently the problem in FAZE?

hello, guys my name is Gurmehar and I have looked really carefully at Faze game and here are the five things I think FAZE are doing wrong.

Hope you enjoy reading 😄

1. HOLDING BOMBSITE AFTER PLANT:

If you look at the recent Faze games you can see how many deaths they get just while planting and immediately after planting the bomb. I have seen Guardian, Rain and Olof just jumping on the site for no reason.

On the other hand neo and Niko and holding angles. While jumping Olof usually dies leaving a really bad situation for the team.

The most serious part is even if any of the players survive after unnecessarily jumping, NO TIME HAVE THEY GOT TO AN APPROPRIATE POSITION TO HOLD SITE.

Olof has died 21 times while jumping on site after plant till neo has joined. :( 

2.ROUND ADVANTAGE:

If you see any Faze game you can see that they are JUST REALLY SACRED TO COMMIT.

I have personally seen this many times for instance-

a)On B bombsite of Inferno: in their recent matches, there were 7 times when they killed 2 players on B but were too scared to fully commit and fell back. The thing to note is 6 times there was no one on site and the nearest guy was on arch.

b) On A bombsite of de_dust 2: in their recent matches even after killing 2 guys at A site, they failed to commit. Now, this is common sense that if you have killed 2 guys the third guy is either Long or CT but the team fell back 4/7 times during G2 and if we compare the other matches also on an average they didn’t commit 79.4% times even after killing 2 people on the site.

Faze members have died 82 times on top mid of de_dust 2 after having and 5v3 just beacuse they asuuming no one is at mid 

3.Smokes:

Faze clan need to learn their smokes really fast!

They have missed the CT covering smoke on inferno 3 times in the recent match due to which they lost those 3 rounds vs North.

They have also other instances like they missed Stairs smoke on Mirage 2 times during the recent matches.

THE TEAM IS ALSO PUSHING REALLY LATE!

If you see yesterdays match vs MOUZ there were 12 instances in the 2 maps where FAZE clan was trying to get the bomb plant but that smoke had already faded away.

This is the reason they get caught off guard while jumping and the main reason to this is also BECAUSE THEY ARE TOO SCARED 

4.Niko go kill! :

People might say that is rubbish but according to my report, whenever Faze clan get a kill before 30 sec and commit to plant with 45 seconds or more remaining(a rush basically) they win 86.9% of times.

NOW THAT IS A BIG NUMBER!

Faze clan was famous for rushing to the site faster than anyone and getting that multi frags. Slow game is also necessary but when the SLOW GAME IS NOT WORKING, they should shift to the fast pace just to alter the game.

THIS IS ONE OF THE REASON WHY MIBR IS FAILING. MIBR WASA TEAM KNOWN FOR SHEAR AGGRESSION BUT THEY LEFT IT. EVEN AFTER SEEING HOW EFFECTIVE IT IS VERSUS ASTRALIS ON OVERPASS 

5.Analyst:

Many people think that analyst is not important for a team but it really is.

For instance, let’s take player positions-

a) Do you know how many times on the ct site GADE plays the firebox position and what is the win rate?

Ans) He plays that position for a maximum of 4 times on CT site and the win rate around the year is 96%.

b)On some top teams, even Astralis for instance on Nuke one player is playing deep garage 9 out of 15 rounds.

THAT NUMBER IS CRAZY!!

LIQUID USES THE CT BOOST ON INFERNO B SITE ONLY ONCE A GAME WHEREAS ASTRALIS USE THE SAME BOOST AN AVERAGE OF 5 TIMES 

So guys that were it and No I don’t think Neo is the problem and I think to Faze will win ESL PRO LEAGUE if they show some aggression.

Thanks for reading comments are always welcomed.

#fazeup

I got rejected and blocked by VP all members as i gave them a DOc files containinbg the 82 mistakes they did during a single match and wanted to become their analyst but they REJECTED ME BIG TIME. If any team like my WORK DM me. HAVE A GOOD DAY :) 

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